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RushHour.doc
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Text File
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1988-10-10
|
6KB
|
200 lines
+-------------------------------------------------------+
| Rush Hour! |
| |
| Manuel J. Almudevar March 1987 |
| Scarborough, Ontario. |
| |
| Copyright (C) 1987 Manuel J. Almudevar |
| |
+-------------------------------------------------------+
| |
| This program may be freely distributed. |
| It may not be sold, or used as or as |
| part of any commercial product. |
| |
+-------------------------------------------------------+
| Rush Hour! Don't smash your car without it! |
+-------------------------------------------------------+
By writing malignant bit patterns into various little
known and very obscure hardware registers, this program
turns your normally user-friendly Amiga computer into an
evil force bent on totally destroying you and taking over
the world, in that order. (Note, complete world
domination requires at least 4 megabytes of expansion RAM.
With 512K it can take over, at most, the left half of your
desk. (So, please do not leave RKM or any programming
manuals there - if it ever learns to program itself we
could be in trouble)).
This game is a version of one I've seen under various
names on other machines, with a couple of twists of my own.
What the game is:
----------------
The object is to drive your car around the multi-lane race
track collecting the dots which increase your score.
Unfortunately, there is another race car travelling in the
opposite direction, whose sole purpose is to smash into
you head on. Avoiding it requires skillful lane changing.
There are five lanes, and at four positions around the
track are the "ramps", where you can change lanes. You,
the blue car, travel clockwise. The evil red car travels
the other way. If you get all the dots, you get a new
round - each round gets more complicated. If you crash,
you get a new car and start the round over, but you only
have five cars (they're expensive, you know).
Scoring:
-------
The dots are worth 10 on the outer track, 20 on the next,
and so on until 50 for the center. The value of the dot
is multiplied by the number of the current round
(eg. outer dots are worth 10 in the first round, 20 in
the second, 30 in the third if you get that far, etc.).
Every third round you get a bonus car.
The score, number of cars left, and round number are
displayed when you complete a round or lose a car. This
"score screen" is displayed for 5 seconds, then the cars
start up again. If you are in a hurry to get going,
press the joystick button to leave the "score screen".
Steering:
--------
You use the joystick, plugged into port 2, to change
lanes. Move the joystick in the direction you want to
change lanes. Joystick movement is with respect to the
screen, that is, if you want the car to move left, push
the joystick left, regardless of the direction the car
is facing.
The joystick button puts you into overdrive, allowing you
to move twice as fast as the bad car, but only for a
limited time, then the engine has to cool off. The red
line at the bottom of the screen shows how overheated the
engine is - if it makes it to the right side, your engine
burns out and you sit there waiting for the inevitable.
By some strange coincidence having to do with theoretical
physics as related to engine thermodynamics, it takes the
motor exactly as long to cool down as it did to heat up.
Hint: You might find it difficult to complete rounds
without using the overdrive.
You can use the keyboard if you prefer (or can't find your
joystick). The keyboard acts as the joystick - key down
to keep the joystick position, release key to center the
joystick - so keep the key pressed until what you want to
happen happens. The keys are arranged to allow for
several alternate hand positions:
U=joystick up D=down L=left R=right B=press button
CURSOR KEYS:
U
L R
D
spacebar = B right alt = B
(for left hand) (for thumb)
NUMERIC KEYPAD:
7=L 8=U 9=R
4=L 5=U 6=R
1=L 2=D 3=R
0=B .=B
spacebar = B -=B ENTER=B
(for left hand) (thumb for (thumb for
right handers) left handers)
Hint: The program does not let you change lanes if the car
cannot clear the ramp in time, so moving the joystick while
the car is in the ramp area may be to late. Start the move
before entering the ramp area. (No problem keeping the
joystick pressed for quite a while before the ramp area).
Hint: If you are quick enough, you can change your mind
in the middle of a lane change.
Getting started:
---------------
At the beginning of the game, you are asked to set both
sound volume and the level of difficulty. 0 is
easiest/quietest, 6 is hardest/noisiest. The "difficulty
level" only affects the speed of the cars.
Move the joystick left/right for difficulty, up/down for
sound. (When changing sound, you are given a short sample
of the volume). Press the button, if you dare, to begin
the game.
At any time, you can click the budget close gadget in the
upper left hand corner with the mouse. This ends the
game, but because of various time delays built into the
program (to let you read the screen and to give breathers),
it may take a few seconds and a couple of screen displays
before the game actually ends.
Hazards:
-------
As you get into later rounds, you encounter some
new hazards:
Plop Are you sure you have ALL the dots??
Wide Ramps More room to move - for bad guy too!
Wider Ramps Joystick starts really flying!
Overdrive becomes a necessity,
not a luxury!
Really Bad You'll know it when you see it!
Exciting features of this game!
-------------------------------
- Real Stereo Sound! Sound comes out only one channel,
giving the eerie illusion that you're not really
looking at the race track!
- Real Simulated Racing Cars! With:
- Extra Wide Tires!
Great traction on those slippery bit planes!
- Computer Controlled DMA Byte Injected Engines!
- No Brakes!
- Sprite Graphics! Lets you see the cars even on
the wrong screen!
- Disk space cheerfully refunded if not completely
satisfied!
Have fun,
Manuel